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In time you will get to the Water Mill. There is a small cave behind the water mill, walks towards it and go in to find a chest with an herb.

Get out of the cave and head north again walking along the side of the high cliff. Once you have this herb head all the way south, and then west.

Keep walking west and when you get to the big pond head north. Get out of the cave and head east, go up the stairs and then go north.

Get to the sign with the directions and then go a little north west. There will be a chest with a herb inside. From this chest head north east and go through the path a little north of the two chests on the cliff.

When you get to another sign, go south and up the cliff towards where the withered trees are. By these trees there are two chest, and both chests have inside 10 Gilders.

After getting the Gilders you have gotten everything that can be gotten in the big map at this point. All of this is expected, of course, since this is the first dungeon and all.

They are not hard at all since they die in 2 hits from the dagger or in a single tackle. There are three doors on the lower level and 2 sets of staricases on the upper level.

Stay on the ground level and go through the big door in the middle, once inside you will be locked in with 4 more Murggs like just now.

Once again kill them swiftly throwing a box on their heads kills them instantly , and then grab the strength tonic from the chest than appeared.

Go back to the main hall. You will find yourself in a small room with some boxes and a lever. Hit the lever to reveal a hidden door and yes, the mechanism to open this hidden door is just in from of it, stupid I know.

Run through the falling rocks and they will not hit you. Once you get to the pond hit the two levers to raise a bridge, be sure to activate the left lever first.

You are now on a corridor with water on both sides. Notice the shadows on the floor? You better because when you get near them a steel ball will fall on that spot and you can imagine what happens if you are standing there when the ball hits the ground.

Just get near the shadows and the run back, the ball will fall to the ground harmlessly and you can continue.

Notice the barrels hanging around the place? Yeah, grab one and go all the way south then throw it on top of the light panel on the floor.

This will ensure that the gate the the left stays open and you can go through it. By the way, feel free to kill all the slimes you want as you do this, they are not dangerous at all and they may drop gilders or life.

Basically do the same thing you did in the last room and put one barrel on top of each panel and the gate will raise granting you access to the next section.

In this next section you will find two chests. The left chest contains an herb and the other one a Gilded Falcon.

Be mindful that each chest has a steel ball over it and you can see its shadow because the chests hide it. Invicible as they are, these stell balls can be dealt with the same way as the others.

Hit the lever and the gate will open, now run down this corridor, killing the slimes as you go along, until you get to a room with 3 gates, 2 slimes and a single circular lever.

It should be obvious that this lever opens a single door at a time. Open the gate in the middle and go through it, you will find yourself in a long corridor with little holes on the wall, use these holes to dodge the rolling ball that is hanging around this corridor.

After the ball has passed by you run all the way to the back and grab the herb in the chest. Do the same and return to the room with the 3 gates; this time, however, go through the door to the right.

Now you are in a relatively big room with an out of reach chest in the middle of it. You will notice that there are 4 panels on the floor spread around this room.

Anyways, dodge the small spiked balls and step on the 4 panels, this will cause a small platform to fall in front of the section where the chest is.

Now you are able to get to the chest; open the chest to find a key. Feel relieved that you are in a small room again.

The single chest in this room contains a life vessel, grab it to increase your max life by one. Go out through the door to the south. You are once again in the main hall where a while ago Melzas was making his threatening speech.

This time take either of the staircases and head to the top section of the manor. You now have the choice to go either left or right. Trace your steps back to the hall with the two staircases but this time take the left stairs.

You are again in a corridor with suits of armor, notice the Murggs behind the armors, they were not there in the other corridor.

They will jump over you when you try to walk by the armors. Get to the locked door and open it with the key you found a while ago.

In this small room there are two chests in the back, and a small book on the table. Go for the chests first, you will receive an herb another one and 30 gilders.

This one is going to be short, but there are two new chests around, and I think that is worth mentioning.

Herb x 1 Strength Tonic x 1 This is going to be very short but at any rate.. The mine workers have moved so now you have access to the outskirts of the Coal Mine, you can find two treasures here.

The first one is behind an empty house to the east of the river in the lower part of the mine. The chest contains a Strength Tonic.

Now head all the way to the top of this screen and then go west. This chest contains an herb. When you arrive Septimus will take the Book of Elna from you and will give it a quick glance as he talks.

This happens to be the second dungeon in the game so allow me to give you an indepth description of it. Be mindful that sometimes the path is hidden by some stone columns.

Herb x 1 Gilded Falcon x 1 Monsters: At any rate, head north until a short event interrupts you. Flip the switch and the big block will move granting you access to the frail looking wooden path.

Moving on, after hiting the first switch travel along the wooden path until you get to another lever. Hit this lever and another block will move blocking the path you came from but opening another one.

Keep going through the only way you can and you will eventually get to a bifurcation in the path, take the road that leads right until you get to another lever.

You will get to a lever that you are going to hit so that you can keep advancing. Move along the newly opened path and you will eventually reach another lever rest easy now, this is the last lever in here.

Hit this lever and try to backtrack your steps. Instead of returning to the beginning of the level you will be led through a previously untraveled path to a chest containing a Gilded Falcon.

They each fall to 5 strikes with the dagger or 3 tackles or the appropriated combination of both. Look at the two wooden paths, notice how there are sections on these paths that appear to have holes in it.

There are evenly spaced bridges between the two roads so you can go from one to the other. There are a total of 5 pairs of holes and if we assume that the hole nearer the top of your t.

North, South, North, South, South. After you are done with the two roads you will reach Wendell who will be very releived to see you well, he woud have been releived to see anybody at that point, but let us not get into trifles.

At this point the 5 slimes that were terrorizing Wendell will fuse into 1 huge slime and the first boss fight of the game will start.

To deal with it just walk around slashing it whenever you get the change. Gelatinoid, unlike regular enemies, enjoys a brief period of invulnerability after each hit so after you hit it stand back until it stops pulsating.

After 22 hits with your dagger, Gelatinoid will divide in 4 medium sized slimes; each of these 4 slimes is still bigger than a regular slime though.

On the bright side, they are weaker than the original and 14 slashes with the dagger will force them to divide into 4 regular slimes.

These regular slimes are completely normal; they will die in 5 hits or 3 tackles , and they do not have invulnerability periods, so hack away happily.

I recommend to focus all your attention on one of the medium sized slimes until you have completely defeated it, but you might want to do it in another way.

There is no reason to worry at all since all the slimes can do is cause 1 HP of damage when they touch you not a lot so feel free to let your killing creativity flow unrestrained.

Then Wendell leaves, and you leave his dream soon after. You have no choice but to go with him. After you do in the Sanctuary what you went there to do, you are free to explore it.

Talk to Septimus and when you attemp to leave his place there will be a loud noise and a quake. As things turns out the Coal Mine has collapsed and that is not a good thing.

Yes, this is dungeon 3 to me anyways. This place is very short and simple so my directions are also very short and simple. The following is going to be short and sweet: Gilded Falcon x 1 Monsters: Talk to them in any orden and then go through the east door.

Unexpectedly, 4 Murggs will appear and attack you. Shortly after the defeat of the Murgg, you will be pulled out of the dream. There is no boss battle in here.

This little tool will be able to dispatch almost all of the regular enemies in a single blast. Use a bomb to clear the tree trunk by the rock and then walk past it and a little north and there will be a chest with a Gilded Falcon.

After opening this chest, bomb the other tree trunk and head west. When you get to the formation of rocks head south west and to another screen.

You will eventually walk by a sign, turn north here and keep walking north until you eventually get to a chest containing an herb.

Head towards the Coal Mine now. Go back to the deep pond to the north west of the mine entrance. There is a cave there. In this cave there is a single platform and 5 Pukus, get on the platform and use bombs to kill the Pukus 1 hit kill with bombs.

After each Pukus dies, the platform will raise a little. Killing 4 of them will be enough for you to reach the top.

Once you get to it head north to the cave blocked by some stones. Use a bomb to clear the way and go in. There is a chest with an herb inside and some Pukus.

Kill all the Pukus and another chest will fall from somewhere, this chest contains a Wonder Essence. You are now done with exploring 3.

In fact for me somebody who has played through the game at least 4 times the Coal Mine is a blissfully simple dungeon. I mean, later in the game things really get messy.

But let us not get ahead of ourselves. Here is the brief summary: The difference this time, however, is that the room is deserted.

At any rate, as you get near the doors there will be a cave in and a stone wall will block the west door the east door will remain cleared.

Forget about the east door for now and use a bomb to clear the west door, then go through it. Walk west from here and then turn north. There are some turtles here so feel free to kill them a single bomb is enough to kill a turtle.

Throw a bomb of top of the suspicious looking stone boulder on the floor to destroy it and then go down the stairs.

You are now in a room with several Pukus, dispatch them swiftly and then walk east. Follow this path until you get to a pond.

At any rate, you will encounter Lyman getting attacked by 4 Murggs. When you get close Lyman will ask for help and then fall, the Murggs will come after you next, but of course they are no match for you sorry dagger 2 hits each Murgss, remember?

These chests contain, from left to right 30 Gilders, an Herb, and 30 Gilders again. With key in hand, is time to head back to the first room of the dungeon.

Open the gate with the key you got from Lyman. This part of the Mine has a sign that reads "Power Juction for Mine Tracks", and there are two doors in here, one in each side of the sign.

Go through the door to the left of the sign first. There are a some monsters in here, feel free to kill them. Walk north and eventually when you get near a lever and an engine, there will be another quake and some rocks will block your way.

Return to the room with the sign and the two doors and this time the the other door. In here kill the three slimes and then use a bomb to destroy the boulder blocking the way.

You are now in a pond, yes one of those that slows you down significantly. There are also some wooden columns in the making, they sort of make a path through the pond.

Your goal here is to reach to northern part of this room; there are two ways to accomplish this: Climb this structure and go west.

You are in the room with the lever and the engine which was blocked just a moment ago. Activate the lever and the engine will come to life. Activate the lever and then go back to the cart and jump inside of it.

The cart will now take you through a previously untraveled part of the mine to a new section. Once the cart has stopped feel free to walk back and gather the items the monster you just ran over with the cart might have dropped.

In this room you will be locked in as soon as you enter, you will also notice the 3 Murggs hangin around the place. Kill them in your preferred way and then go and examine the fallen miner Jaylen.

He is dead and as such cannot say anything. He is, however, holding a key in his hands so take the key. Well, the time to see to it is now.

Walk to the lever than was previously locked behind the gate and hit it. Notice how the tracks have moved. Go back to your cart and jump in it again.

This time you will be taken to a completely different section of the mine. In here there is a double wooden door that is locked.

Use the key you got from Jaylen to open it. Once inside this new section the first thing might want to do is step on that pulsating light panel to your left from now on these things will be referred to as transporters.

Once your done with all of this step on the transporter to return to the dungeon. Be mindful of the elevated wooden platforms too; and most importantly, notice how most of the mine carts in here have stones inside of them?

Use this cart as a steping stone and climb to the platform with the other boulder. The boulder will fall on top of the other one and both of them will be destroyed; this means that the cart is now free.

Get your bounty there is an herb in each of them. And then return to the cart you just freed. Push it south the only direction you can push it in really and follow it.

Use the wooden columns in the water to get to this lever and hit it. A square block will fall from only God knows where on top of a flat surface a little to the north west of this lever.

Use it to get to the platform immediately to the south of the car. First jump west to another platform, then jump south, and then south again to jump onto the block that fell from the ceiling a minute ago.

Once on this block, jump west to get to a small cliff that overlooks the pond. From there go west to a new screen. In this small room there are only 4 turtles and a stone on the floor obviously blocking something.

Jump into the hole afterwards. You fell into a room with another pond, some slimes, and a lot of wooden columns.

Get the key from the chest and use the chest as a boost to get on top of the columns again so that you can return to the hole that you used to get here.

With key in hand return to the big room with the carts and the tracks. From the point at which you appear in thi big room, walk to the east until you see a lever behind a locked door.

Use the recently acquired key to open this gate and then hit the lever. After that travel west along the tracks and jump into the first cart you see.

In this new section, walk south from where the cart left you. There are some boxes in front of one of those wooden structures that plague this place; get this boxes out of the way and get on the structure.

Walk around it in this order: Walk west along this cliff and jump down when you get to the edge there are some turtles down there.

After dealing with the monsters, walk north and then east so that you can climb yet another wooden structure. You got on top of this structure so you could jump to where that chest to the west of this room is.

At any rate, that chest contains a Gilded Falcon. First of all, get the herb inside that chest to the west of this room, then jump to where the cart is and jump in it.

First hit the levers in the order the sign says that order being: This elevator will take you down to the last section of this dungeon.

Use them to replenish your health to maximun if you are low, after than keep walking south. Walk south to where the Murggs are and they will, of course, attack you.

And yes, I know it probably has a proprer name. You can leave this place through an exit to the south of this room. Watch the short even with some villagers and notice how the boulders that were blocking your way south are now gone.

You are not free to explore around. There is nothing much but find but there is something worth mentioning so up next comes another exploring section.

Gilded Falcon x 1 This one is super short. On this cliff there is a small, round rock. Position yourself on the edge of this cliff directly to the south east of this rock and jump east.

Get the Bouquet from Jess and head to the Cementary. Alundra will lay the flowers and pray a little. Why do I say that it is the first full-fledged dungeon in the game?

This is an interesting place, and the first dungeon I actually got stuck so many years ago I am talking at least 7 years ago, when I first played this game.

This place is also kind of creepy.. But anyways, this is an enjoyable place; the best so far. And let us not forget the summary: Swallow your fear and walk south a little.

Turn east when you get the chance and soon you will get to a door. Go inside to get to a small room with a plaque at the end. Examine the plaque and a ghost will appear and talk to you a little.

After talking with the ghost at least once head back to the other run and jump down to where the 5 plaques are.

Your goal here is to activate each plaque in order of importance. The correct order would be: If you like numbers better, and assuming that the first plaque to the left is 1 and the last to the right is 5, then you should activate them in this order: Go back to the ghost in the room to the north and talk to it again.

Return to the room with the 4 plaques and jump down again. This time the 5 ghost will appear in front of a door and the door will open. Continue south through this door.

There is a chasm in this new room. These enemies are sort sof hard I guess. The zombies will rush you when you get near them, and the reapers will go in and out of the physical realm making things a little complicated.

Zombies have 15 HP 8 hits, or 5 tackles and the Reapers have 9 HP but these are the only reapers in the whole dungeon but I think it is the same but I am not sure.

Go there and when yu touch them a bridge will appear magically. Cross the bridge and open the treasures, there is an herb in each of them.

You are now in a spacious room and you can go either left or right. To do this you need to have the left lever in the left position, and the right lever in the right position you know how the shaft of a lever can be either on the left or on the right side of a lever?

Also, two platforms will appear over the holes to both sides of the statue. Use the left platform to cross the gap and step on the panel to activate it.

This will cause a wall farther south to collapse. At this time jump into one of the holes again. This time instead of messing with the levers, grab the barrel and throw it into the pond careful not to break it, you are going to have it whole.

Kill the zombies and walk a little south. Step on the solid ground to the right of the chest and throw the barrel into the water, you can now use this barrel as a step to get to the chest I told you not to break the barrel in case that getting to the chest using only one barrel proves too dificult.

Once you grab the herb in the chest, head east and up the stairs. After you are done saving, head back to the dungeon.

Once again, doing this is of no consequence. Assuming you went south when I told you to well, you will have to go south at some point.

The trick here is to hit the lamps in the correct order to open a door far to the east of here. This numbers represent the order in which you should 2 O O 1 activate these lamps.

In case you were wondering, yes, you need to start by number 1 and work your way up to the 3 O number 4. Kill them with style a bomb is fatal, or you could throw one of those vases on their heads for a 1 hit kill too.

The block on the stairs will disappear so you can go down now. Head south on this corridor until you get to some tiles with arrows. To open this door just step on the two holes in front of this gate.

The is no particular order in which you must drop into these holes, as long as you go into both. Go past the newly opened gate and get the key in the chest.

Head back to the corridor and this time drop down into the hole of your preference they all lead to the same place.

There are also some platforms and some zombies. To get the platforms to move all you need to do is kill all the zombies. After the platforms start moving, use them to get to the chest all the way to the south of this room.

This chest has within it a strength tonic. From the stairs head west and once in the corridor with the holes head north.

Open it with the key you got some minutes ago and go in. You are not in a room with three blocks, three holes, and three levers.

Your goal here is to activate the levers in the right order so that the door in the north west corner of this room opens. The correct order is right lever, left lever, and finally middle lever.

The door will open, you should now go through it. The first thing you should do is push the block into the hole, this will make that idle platform move when you get on it.

To dodge the balls, stant right on the edge of the platform. Get to that place and grab the barrel. With the barrel on your head, and the help of the moving platform, get to the east side of this room.

Once there go north all the way and use the barrel to get to that statue, which was previously out of reach. Examine the statue now to replenish your health; after examining the statue a platform far to the south will appear along with some more of those tiles with arrows.

At this point, and to your surprise, you should jump right into the huge hole in the middle of this room the room with the statue. There are also some slimes in here.

At any rate, you can only get to the south and east islands at this point becuase they have stairs. Go to the south island and grab the rock, throw this rock in between the south island and the west island; then use it as a bridge to get to the west island.

There is also a rock on this one, grab it and use it to make a bridge to the north island the one with a sign on it.

Once there pick up yet another rock and use it to get to the island to the north west the one with the chest on it. Get there and open the chest to obtain another Gilded Falcon.

Once you have gone up the stairs, head south to where the tiles with the arrows are. When you get to the tiles, jump on the ones that run along the western wall.

Go into this room and read the sign, you will be informaed that some gate opened somewhere keep in mind what you just read too.

This room contains 3 lamps, what you want to do now is activate the lamps so that the doors open. When the gates open head one screen east. Now, after the gates have opened you should go back the way you came in; I repeat, when you are done with this room, head one screen west the way you came into this room.

Activate them again to open the doors; this time, however, keep going west. That is, go back the way you came into this room.

You will be in front of a staircase leading to a big room. Get ready because the second boss battle of the game is coming up now.

Ancient Guardian 75 HP To picture this boss, just imagine a big mummy. At any rate, the Ancient Guardian attacks by shaking the ground, which causes big boulders to fall from the ceiling and onto your head.

Be mindful, though, that the Ancien Guardian will send whole formations of rock after you. Regardless of how he attacks, his attacks do hit pretty hard so keep your guard up.

Well, 38 hits with the dagger will be enough, or you could tackle him 25 times if you are feeling lucky. A bomb will inflict 5 HP of damage, so 15 blasts with bombs will destroy it too.

After the battle, proceed east and talk to Lars. He will talk about Melzas and stuff and then 3 chest will fall right in front of him.

Open this chest to receive powerful items from top to bottom: The Earth Scroll will cause a rain of boulder around Alundra that hits very hard.

This one contains the Ruby Crest. I just thought I should mention this. Nothing to bad, actually. Even the boss is easy.

People should not have troubles dealing with this. Life Vessel x 1 Gilded Falcon x 1 Monsters: They will eventually disappear somewhere, but you in control again.

From the starting point go all the way north past that blue block. At the end of the road there is a blue dragon holding an orb in its claws.

Hit the orb and return to the blue block. The block is now transparent and you can go through. From here go south to where some Pukus are and, after killing them or no, go into the transporter.

Save your game and replenish your health and magic if you need then go back to the dungeon. To get out of here you are going to have to push the rock furthest to the right south.

The rock will move and a ladder will magically appear. Go up this ladder and into the portal under the transparent blue block. You are now in a corridor; walk south along this corridor and then north after you walk by the big rolling steel balls careful not to touch them.

Notice the three rocks to your left, you should push the one in the middle north to make another ladder appear at the bottom of the cliff to the left.

Jump back to the cliff, this time you want to drop down to the small, square cliff with the solitary rock in the middle. Push this rock west and a another ladder will appear in the cliff you dropped from just now.

Use this very same rock to climb back there and then go up the new ladder. Hit this dragon and then go back through the two bridges.

This time go through the transporter under the now transparent red block. You will appear in a cave. Kill then an a chest will appear, open it to find a key.

At this point return to the blue dragon and hit it I repeat, hit the dragon at this point. This time you should get to the bottom of the left cliff and climb it using the ladders.

After you get to the top, notice the square block to your right and the locked door. Use one of the keys to open the door and go in.

Walk towards the wooden ledge on you right and jump east. In this cave walk towards the big wooden door and open it with the key.

Walk north past a transparent blue block. Hit the flashing dragon and then go back down the stairs and use the now solid blue block to get to the chest on the small section to the right of the block.

With this key in hand, return to where the two dragons are and hit the other dragon. You will come across a chest with a Life Vessel inside, open it and claim it.

Then go into the transporter in the back of this room. Immediately grab the chest to your right containing a Gilded Falcon, and then go out of the cave.

Once out, head east down the stairs to where Bonaire is. Once there you will have to hit the switch so that the door is horizontal.

How do I get to the Desert Shrine? The worm will not take damage if the armor is still on. There will be two doors go in either door. Once on that screen you will have to exit that screen to the north.

This pass is only available during the first three quarters of the game. Once you fall down the hole to the right you will see some barrels.

And how long alundra casino gilded falcons I need to wait for that to happen? First of all you will have to find the stables.

Once up there your path will be blocked. First you have to talk to the white saint. Once this is done proceed to the north until you get to the right hand clock tower.

After you have tried to fit the key into the door, go back outside. Dann jetzt unsere Webseite besuchen und Alundra Casino umsonst anschauen.

Poker caster article deals with the alundrs main, recurring and guest stars. After playing the roulette so many times, I discovered that.

Once that is done you will have to charge up your casino games pc and hit either the tail or the head. Once there destroy the guard in the upper win2day.

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You are not allowed to request a sticky. Keep me logged in on this device. Forgot your username or password? MrSmegheneghan MrSmegheneghan 4 years ago 1 I managed to luck out and get all the Life Vessels from the Casino games even going so far as to do the Roulette first - only took two tries!

Would I be right in guessing that the treasure chests that originally held the Life Vessels need to be removed before I can try for the Gilded Falcons?

And how long would I need to wait for that to happen? You must use the warp plate in the cave to reach it In chest on ledge slightly Southwest of the Ice Manor Choctaw casino wpt event chest on the high ledge in the upper desert area.

Once up there go to the balcony and jump off onto the roof. Gamers can once again prove their heroic might in the world of light and dark in Alundra.

Dann jetzt unsere Webseite besuchen und Alundra Casino umsonst anschauen. They can be found in a few chests around the world, or purchased from Lurvy for Gilder.

MrSmegheneghan MrSmegheneghan Topic Creator 3 years ago 4 double-post since I lucky red casino instant play edit I managed, after five mobile paypal six hours of on-and-off playing of the roulette, to get the Gilded Falcon: I said "f this" and rewrote the rules.

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